RoboCop


Level KXP Spells
TH
10(none)+0
24(none)+2
38(none)+4
416(none)+6
532(none)+8
664(none)+10
7128(none)+12
8256(none)+14
9512(none)+16
101024(none)+18
111174(none)+20
121324(none)+22
131474(none)+24
141624(none)+26
151774(none)+28
161924(none)+30
172074(none)+32
182224(none)+34
192374(none)+36
202524(none)+38
212674(none)+40
222824(none)+42
232974(none)+44
243124(none)+46
253274(none)+48
263424(none)+50
273574(none)+52
283724(none)+54
293874(none)+56
304024(none)+58
314174(none)+60
324324(none)+62
334474(none)+64
344624(none)+66
354774(none)+68
364924(none)+70
Race Adjustments:
StrDexConIntWisChr CmlAThpTHDiv
+10-4+10+level+8+level+2-7+0 +0+0+0÷1
Requisites:Str 22, Int 18, Race Slots 1, Class Slots 1
Alignment:LG
HD/level:2d25
Weapon Prof.:6+level
To Hit Table:2*Warrior
Save Table:2*Warrior
Reference:JF
Groups:Archetype, Warrior, Technology
Complexity:CF=3
“My friends call me Murphy. You can call me Robocop.”
Cybernetic brain implant: + LVL to Int.
Computer targeting: add Int bonus to TH on all ranged weapons.
Titanium armor shell: +20 AC, resist blunt damage.
Helmet: + 8 AC, infravision.
Level 1¶: You get an Auto-9 pistol: 3/1, 3e10, 18-20/x5, Considered a +LVL weapon. Armor piercing ammo – ignore skins and shields.
Level 1: Has a DL=LVL/2+2 police cruiser as a mount.
Level 3¶: Gets a flight pack: can fly (30", maneuverability C).
Level 3¶: Left hand is replaced with a 9mm machine gun / rocket launcher. Machine gun: 8/1, 3e10, 18-20/x2. Rocket Launcher: 1/1, 6d10 group, 20/x2
Level 5: Dead or alive, you’re coming with me: All your attacks are slay branded.
Level 9: Your move creep: Can attack using ½ a P action.